using RimWorld;

namespace Verse.AI;

public abstract class MentalState_InsultingSpree : MentalState
{
	public Pawn target;

	public bool insultedTargetAtLeastOnce;

	public int lastInsultTicks = -999999;

	public override void ExposeData()
	{
		base.ExposeData();
		Scribe_References.Look(ref target, "target");
		Scribe_Values.Look(ref insultedTargetAtLeastOnce, "insultedTargetAtLeastOnce", defaultValue: false);
		Scribe_Values.Look(ref lastInsultTicks, "lastInsultTicks", 0);
	}

	public override RandomSocialMode SocialModeMax()
	{
		return RandomSocialMode.Off;
	}
}
